but if you know another good way to solve this problem, please let me know :)
Wednesday, May 26, 2010
Append exisiting lens shader
but if you know another good way to solve this problem, please let me know :)
Friday, May 14, 2010
Maya Linear Workflow In Two Steps
from this blog
djx blog
Step 1. Before you set up any materials, do any texturing or add lights, create a mia_exposure_simple node and connect it to your camera as a mentalray lens shader. In mia_exposure_simple set the following values: Pedestal=0, Gain=1, Knee=1, Compression=0, Gamma=2.2
Step 2. If you map a color value with an 8-bit image then connect either a mip_gamma_gain (preferred) or a gammaCorrect node between the fileTexture and the material. In mip_gamma_gain or gammaCorrect set Gamma=0.455
A few extra things to remember:
Lights: Use Decay Rate=quadratic or physically correct lights like the womArchlight shader.
Color Swatches: If they represent a material color, then like 8-bit images, they also need gamma correction=0.455, so either connect a mip_gamma_gain to the swatch or just guess and darken the color manually.
Non-color attributes: Things like diffuse weight, bump values, reflectivity etc are not colors. They do not need any gamma correction.
Floating point images: These are already linear. gamma=0.455 is NOT required.
Frame Buffer Gamma: Forget you ever heard about it and leave it set to 1.
Final output: Use the renderview window to adjust your lighting and texturing. Then for final renders that require no post processing, batch render and your done. For renders that will be processed further in a compositing application where you will also use a linear workflow, then before batch rendering, disconnect the lens shader.
Thursday, April 29, 2010

Finally, I could join this awesome blog!! You can find a lot of superb creature stuffs, concepts, sculpts, digital images and of course talented artists too! My recent work could also be published on here. Thanks Davi.
I'm going to post on here immediately when I create a next one.
Have a great creature time!
(You can visit the page from the banner.)
Wednesday, March 24, 2010
Wednesday, January 6, 2010
short sketch(wip)
Tuesday, August 25, 2009
Autodesk Customer showcase
On a separate note, as you can see on this title, my works were selected to the one of mudbox gallery on Autodesk's website.
I didn't realize it until recently. Thanks anyway. If you have time, please check them out. Of course you can see more awesome stuffs than mine on there. My friend works is also selected. Congrats :)
I think mudbox is really really great software that can create your imagination. If you have any question about mudbox, my works, freelance works and so on, please ask away!
I would post/write to something on here for my study from now, If I could have time.. In the meantime, I'm thinking I want to create a next character or creature soon, so If you have any great idea or concept design, I'd like to try creating it! anyway, let me know if I can help you with anything.
thanks,
-k





