Tuesday, October 26, 2010

Demoreel 2010

Finally finished my personal modeling reel work!
Please check it out.

Kenichi Nishida Demoreel 2010 from Kenichi Nishida on Vimeo.



You can download HQ version form HERE. (60MB)







Thanks,

Thursday, October 7, 2010

Excellence Award!

Today, got a news from 3DTotal team that I was chosen on this award. Two times already got it before. will have to improve my modeling skills to get next one ;)
Anyway, this time I could learn a lot of things especially lighting things thanks to Luc Bégin.
You can see his works on here.
And this my stuff(ape) could get a real life by his hand! Please visit my thread on CGfeedback if you can.



Thanks,

Friday, August 13, 2010

INTRODUCTING MUDBOX





Long time no post recently. Finally got this book from SYBEX thanks to Ara Kermanikian!
Thanks Ara and SYBEX!! I'll read and enjoy this book immediately. and of course it must be helpful for my work.
I'm really glad that it could come out finally. mudbox guy and me really were waiting for this moment. I hope that Japanese some publisher will decide to re-sell it in Japan sometime....
If you have an interest in this book or mudbox, please get it!

Thank you,

Wednesday, July 14, 2010

Mudbox2011:The shapeof things to come

My previous work is chosen at the Area's top slideshow. I did this work for the Area contents to show how to create a creature with my basic workflow.
Anyway, Mudbox2011 has greatly improved compared to previous version!
http://area.autodesk.com/gomudbox

Wednesday, May 26, 2010

Append exisiting lens shader

it will be really useful if you want both shader in lens effect like "mia_photographic perhaps" and "mia_lens_bokeh".

but if you know another good way to solve this problem, please let me know :)

how to create extra lens shader in Mental ray

Friday, May 14, 2010

Maya Linear Workflow In Two Steps

from this blog

djx blog


Step 1. Before you set up any materials, do any texturing or add lights, create a mia_exposure_simple node and connect it to your camera as a mentalray lens shader. In mia_exposure_simple set the following values: Pedestal=0, Gain=1, Knee=1, Compression=0, Gamma=2.2

Step 2. If you map a color value with an 8-bit image then connect either a mip_gamma_gain (preferred) or a gammaCorrect node between the fileTexture and the material. In mip_gamma_gain or gammaCorrect set Gamma=0.455

A few extra things to remember:

Lights: Use Decay Rate=quadratic or physically correct lights like the womArchlight shader.

Color Swatches: If they represent a material color, then like 8-bit images, they also need gamma correction=0.455, so either connect a mip_gamma_gain to the swatch or just guess and darken the color manually.

Non-color attributes: Things like diffuse weight, bump values, reflectivity etc are not colors. They do not need any gamma correction.

Floating point images: These are already linear. gamma=0.455 is NOT required.

Frame Buffer Gamma: Forget you ever heard about it and leave it set to 1.

Final output: Use the renderview window to adjust your lighting and texturing. Then for final renders that require no post processing, batch render and your done. For renders that will be processed further in a compositing application where you will also use a linear workflow, then before batch rendering, disconnect the lens shader.


Thursday, April 29, 2010



Finally, I could join this awesome blog!! You can find a lot of superb creature stuffs, concepts, sculpts, digital images and of course talented artists too! My recent work could also be published on here. Thanks Davi.
I'm going to post on here immediately when I create a next one.
Have a great creature time!

(You can visit the page from the banner.)

Wednesday, March 24, 2010

I got 3DTotal Excellence Award this time! Yaay! Hope it would be helpful for my future...
Anyway, many thanks for 3DTotal team, and sorry about "the article".
I'll challenge again if I create a next stuff!

Wednesday, January 6, 2010

short sketch(wip)

Hi everyone! Happy New Year!
I worked a few stuff lately for my practice.
These were just short sketches, but I could learn a lot of things from these works :)
If you could have time to sketch, you should try to! haha.

cheers,